![]() ![]() In the late 1600s, the introduction of bank notes changed the financial system forever. How Central Banks Think About Digital Currency Who will emerge victorious, and lead us into the future of entertainment? Many industry players will thrive in this new environment, while others will fall by the wayside. In the future, games could automatically generate game content that is customized to fit each player’s personality and playstyle, based on their player data.Īs these technologies develop, they alter the way users experience games, and provide new opportunities for brands and advertisers to tap into enhanced viewer engagement. Cloud GamingĬloud gaming takes advantage of faster, more reliable internet connections by giving gamers the ability to stream games rather than playing on a console. With industry leaders such as Oculus and Valve announcing cheaper headset options, blurring the lines between fantasy and reality is becoming more accessible for mass markets, and the pace could pick up further in 2020. Some are already beginning to take shape: Virtual Reality ![]() Towards a New Age of EntertainmentĪs the number of players continues to grow, it is clear that the technological possibilities of online gaming are endless. With the 5G era quickly descending upon us, these pocket-sized game consoles could transform online gaming, and make the industry even more exciting. Part of mobile’s breakneck growth can be attributed to an innovative and seamless user experience which relies on engaging features such as in-app purchases and loyalty rewards. Mobile is the largest gaming platform, producing $68.5 billion in revenue in 2019-45% of the total market that also includes PC and tablet gaming.Īlthough still a relatively new segment of the industry, mobile gaming has developed at an astonishing rate, with 2.4 billion people playing games on mobile in 2019. For every one of these channels, the shift to mobile gaming presents significant opportunities for growth. This ecosystem creates dozens of revenue streams for the industry as a whole.
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